Overview
Forty-two animated pieces scored and designed: cartoon series, explainer characters, game trailers and brand animation. Animation arrives silent, so everything heard in these was built rather than recorded.
The challenge
Animation has no production sound at all. Every footstep, every door, every bit of air in the room is a decision, and nothing recorded on the day can be fallen back on.
Our approach
Sound built per shot against the animatic rather than laid over the finished render, so timing changes in the edit do not cost the whole pass.
The result
Work that has run as announcement trailers and brand films.
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